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Warsword conquest winds of magic
Warsword conquest winds of magic












warsword conquest winds of magic

"Time of writing" and "current point of time" both refer to the latest builds/versions of the mod. Wild Magic currently is in posession of a single AoE spell which unintentionally only works conditionally.Traitour Kind is working, but causes several pages of error messages.Curse of the Horned rat might not be working currently.Some other spells might not be working properly at the current point of time due to various, already named reasons. No spells, at the time of writing, have a tendency to crash the game.Some spells might crash the game, the following will certainly do so due to programming issues, others might crash the game due to circumstance, RAM or hardware issues.

warsword conquest winds of magic

  • 4.20 Desert Magic (Spells of the Dunes)įor magic to work, it is required to run the game through the Warband Script Enhancer (WSE for short).
  • 4.18 Nehekhara Magic (Liche Priest magic).
  • 4.17 Plague Magic (Dhar of the Great Horned One).
  • 4.16 Ruinous Magic (Dhar of the Great Horned One).
  • 4.15 Little Waaaagh Magic (Goblin Lore of the Great Green).
  • 4.14 Big Waaaagh Magic (Orcish Lore of the Great Green).
  • 4.13 Nurgle Magic (Gifts of the Plagued One).
  • warsword conquest winds of magic

    4.12 Slaanesh Magic (Lore of Pain And Pleasure).4.8 Amber, Lore of Beasts (Wind of Ghur).4.7 Bright, Lore of Fire (Wind of Aqshy).4.6 Amethyst, Lore of Death (Wind of Shyish).4.5 Grey, Lore of Shadow (Wind of Ulgu).4.4 Celestial, Lore of Heaven (Wind of Azyr).4.3 Jade, Lore of Life (Wind of Ghyran).4.2 Gold, Lore of Metal (Wind of Chamon).














    Warsword conquest winds of magic