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Thus, in the face of unrest among the poor, the aristocracy will circle the wagons and dig in and try to defend their privileges. So we set up an interesting trend with Aristocrats, when the poor get militant the Aristocrats get a stronger pull towards conservatism and reaction. Now they are basically a Conservative POP, however this creates problems for us with our reform model. We wanted to create the conditions that model both sides of the Atlantic. However, in the US the Socialist Party peaked at 16.6 of the vote in a presidential election (1924 for those who are interested), thus we wanted to set both possibilities to be true, one where the socialist movement rises and becomes strong and the other where it does not. In Europe it is probably the most defining political effect of the late 19th and early 20th century. These two groups will grow in numbers as the game continues, so your countrys electoral system (assuming you have one) will become increasingly sensitive to your current country situation. We have two main goals in this approach, firstly as a country industrialises, the ability to hold a party in power through skilful manipulation of your POPs composition becomes harder. They have no default weight to either an ideology or a party issue these two groups are the most sensitive to the current country situation. Much testing and balancing is still to be done, so I am not going to go into too much depth about the specifics.Īt the same time we just didnt start picking issues and ideologies at random, we had a number of goals in mind when we started to script this system and this is what I am going to talk about this week. Threads about current US Politics in any other area may be closed or deleted by any moderator at the first posting of a personal insult. The effect we are looking for is that countries with lower reform levels are not going to just instantly collapse when war is declared. War Exhaustion Victoria 2 By gerperantluar1989 Follow | Public
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